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Teemu Jyrkinen
Teemu Jyrkinen
CEO, Creative Director
Joensuu, Finland

Summary

Profile
Game producer and creative leader with 10+ years of experience in art production, international team management, and end-to-end game development. Proven track record in building pipelines, managing outsourcing, coordinating across disciplines, and delivering projects on time and at high quality. Skilled at balancing creative ambition with production realities, with strong communication and leadership skills developed through leading multicultural teams

Skills

3D ModelingParticle EffectsPBR Texturingproducerbusiness developmentcontrollingStudio managementUEFN3D Visualizationproject management

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
V-Ray
V-Ray
Jira
Jira
RealFlow
RealFlow
Shotgun
Shotgun
excel
excel
UEFN
UEFN
After Effects
After Effects
Unreal Engine
Unreal Engine
FumeFX
FumeFX

Reel

Experience

  • Creative Officer & Creative Director - Founder at Chartis.gg
    San Anselmo, US
    January 2024 - Present

    • End-to-End UEFN productions

    • Outsourcing & Vendor Coordination(3D art)

    • Scheduling, Milestone & Capacity Planning

  • CEO, Creative Director at Vaki Oy
    Joensuu, Finland
    July 2016 - Present

    Vaki Games is a games studio specialised in VR. We also provide professional services to clients outside of the games industry, consulting on the application and adoption of virtual reality technology, supporting the design and development of VR software such as for simulation or planning tools. We are currently developing our first PC based VR game.

    Vaki was established after winning an innovation competition in 2015. The team combine UK and Finnish games industry veterans and fresh young talent, creatives, 3D graphics artists, software engineers, product management and experienced business advisors.

    My responsibilities include establishing a seamless link between the artistic vision of the game and its technical implementation. I am also hands on as a lead programmer and 3D graphic artist for our projects. I work closely with colleagues and clients on art direction in the design of a game and supervise best practice for technical aspects that is reflected in the quality of our products.

    I’m passionate about games and movies, and for an artist some might extremely technical. I love working with 3Dmax, Allegorithmic products, Thinking particles, Pflow, RealFlow, Nuke, Maxscript, Unity 3D and UE4. I have also worked with Autodesk engineer software Navisworks and Inventor.

  • Tech Artist at Joensuu Games OSK
    Joensuu, Finland
    July 2014 - April 2015

    Tech artist.

    -Mobile game productions

    -Jack of all trades: 3D, level design and fx

  • 3D artist at Process Genius
    Joensuu, Finland
    April 2015 - July 2016

    3D modelling, Rendering and technical aspects of production.

    Product animations and composition.